Hellow everyone, this is my take of Deacon St. John in one of my favorite game days gone. My main objective was to push the level of realism and believability while staying true to the in-game model. It was quiet different than I was doing before. The head use texture XYZ 3D scanned maps but focused on pushing the likeness. Sculpted in zbursh, assemble, retopo and UV in maya, Marmoset for baking and realtime rendering. I hope you enjoy it!
 
 
 

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