Hello everyone! I am sharing my art test for EA Sports last year, where I aimed to achieve the likeness of FIFA player Lloyd Isgrove in one week of limited time. Using Zbrush, I hand-sculpted every detail of the face without relying on 3D scan workflows. After creating a low-resolution model and UV mapping it in Maya, I surfaced it in Substance Painter and finally rendered it in Unreal Engine. For my next project, I plan to explore the texture XYZ workflow. I hope you enjoy the result as much as I enjoyed creating it!
 
 
 

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